To center it, you have to click the Hierarchy Tab on the Right, and choose "Affect Pivot Point Only" then "Center to Object" and it will center it. Export that as FBX making sure the maps box is ticked to ON to have those import into Mudbox. After what I learned this past week you are all true artists! Open up the FBX in Ultimate Unwrap 3D and reassign the groups to something much simpler like ears, face, eyesocket and ears to 'Head' group and so forth and so on and then match those to the Surfaces. If there is anyone who wouldn't mind assisting me that would be great!Ĭheers and keep up this great work.
And I can not figure out how to centre the device ( I don't know what its called) it has three arrows in a triangle type formation of different colours yellow blue and red I think or green. This is really the whole point to Daz/Poser, that you can twiddle the dials to create a nearly infinite range of characters out of the original base character with the included or third party morphs. obj files, which are then controlled with dials. My box as it overlaps the aircraft in viewports is never the size of the 3 view. Daz 3D and Poser content already come with loads of morph targets, and more can be added via. I can create my box and match them to the diameters of the real aircraft and that's as far as I can get. I find my 3 view and I know how to apply them to my viewports. The most important part is to practice and practice often.
I can understand where my tools are but let be clear. Im by no means an artist, so take from this what you will. Ive acquired 3DS max this past week and find the tutorials a little weak.